Publications & Works

Published journal articles indexed by SCI, SSCI, and AHCI

The effect of design tasks on the cognitive load level of instructional designers in 3D MUVEs

INTERNATIONAL JOURNAL OF TECHNOLOGY AND DESIGN EDUCATION, 2020 (Journal Indexed in SCI) identifier identifier

Usability Evaluation of the Mobile Application of Centralized Hospital Appointment System (CHAS)

USER CENTRIC E-GOVERNMENT: CHALLENGES AND OPPORTUNITIES, vol.39, pp.231-248, 2018 (Journal Indexed in SCI) Sustainable Development identifier

Evaluation of a university website's usability for visually impaired students

UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, vol.16, no.1, pp.151-160, 2017 (Journal Indexed in SCI) identifier identifier

Usability testing of a 3D touch screen kiosk system for way-finding

COMPUTERS IN HUMAN BEHAVIOR, vol.61, pp.73-79, 2016 (Journal Indexed in SSCI) identifier identifier

Guidelines for Transferring Residential Courses into Web

INTERNATIONAL REVIEW OF RESEARCH IN OPEN AND DISTRIBUTED LEARNING, vol.17, no.4, pp.145-165, 2016 (Journal Indexed in SSCI) identifier identifier

Üç Boyutlu Sanal Ortam ve Somut Materyal Kullanımının Uzamsal Yeteneğe Etkileri

Hacettepe Universitesi Egitim Fakultesi Dergisi-Hacettepe University Journal Of Education, vol.1, pp.498-508, 2011 (Journal Indexed in SSCI) identifier

EFFECTS OF USING THREE-DIMENSIONAL VIRTUAL ENVIRONMENTS AND CONCRETE MANIPULATIVES ON SPATIAL ABILITY

HACETTEPE UNIVERSITESI EGITIM FAKULTESI DERGISI-HACETTEPE UNIVERSITY JOURNAL OF EDUCATION, no.41, pp.498-508, 2011 (Journal Indexed in SSCI) identifier identifier

STUDENTS' OPINIONS OF EDUCATIONAL COMPUTER GAME UTILIZATION: A SOCIAL STUDIES COURSE CASE

HACETTEPE UNIVERSITESI EGITIM FAKULTESI DERGISI-HACETTEPE UNIVERSITY JOURNAL OF EDUCATION, no.35, pp.27-37, 2008 (Journal Indexed in SSCI) identifier identifier

Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, vol.38, no.3, pp.465-477, 2007 (Journal Indexed in SSCI) Sustainable Development identifier identifier

Our designs and the social agendas they carry

JOURNAL OF THE LEARNING SCIENCES, vol.16, no.2, pp.263-305, 2007 (Journal Indexed in SSCI) identifier identifier

The effects of game-based learning environments on students' achievement and self-efficacy in a computer course

HACETTEPE UNIVERSITESI EGITIM FAKULTESI DERGISI-HACETTEPE UNIVERSITY JOURNAL OF EDUCATION, no.33, pp.41-54, 2007 (Journal Indexed in SSCI) identifier

Making learning fun: Quest Atlantis, a game without guns

ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, vol.53, no.1, pp.86-107, 2005 (Journal Indexed in SSCI) Sustainable Development identifier identifier

Articles Published in Other Journals

ISSUES AND CHALLENGES IN WEB-BASED DISTANCE EDUCATION PROGRAMS IN TURKISH HIGHER EDUCATION INSTITUTES

TURKISH ONLINE JOURNAL OF DISTANCE EDUCATION, vol.21, no.1, pp.143-164, 2020 (Journal Indexed in ESCI) identifier identifier

The Effects of Using On-Screen and Paper Maps on Navigation Efficiency in 3D Multi-User Virtual Environments

INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, vol.11, no.4, pp.21-41, 2019 (Journal Indexed in ESCI) Sustainable Development identifier identifier

Reconsidering the motivation of learners in educational computer game contexts

TURKISH JOURNAL OF EDUCATION, vol.8, no.2, pp.129-159, 2019 (Journal Indexed in ESCI) identifier

Examining Pre-Service Teacher Opinions on Using a Teacher Training Simulation

PAMUKKALE UNIVERSITESI EGITIM FAKULTESI DERGISI-PAMUKKALE UNIVERSITY JOURNAL OF EDUCATION, no.46, pp.150-174, 2019 (Journal Indexed in ESCI) Sustainable Development identifier

Adapting a Residential Course to Web-Based Blended Learning

EURASIAN JOURNAL OF EDUCATIONAL RESEARCH, no.75, pp.115-136, 2018 (Journal Indexed in ESCI) identifier identifier

Üç boyutlu sanal gerçeklik ortamlarındaki deneyimlere ilişkin kullanıcı görüşleri

Türkiye Sosyal Araştırmalar Dergisi, vol.21, no.3, pp.669-689, 2017 (Other Refereed National Journals)

Evaluating computer games for the professional development of teachers: The case of atlantis remixed

International Journal of Virtual and Augmented Reality, vol.1, no.2, pp.60-74, 2017 (Refereed Journals of Other Institutions)

An Investigation of Presence in Three-Dimensional Multi-User Virtual Environments

HACETTEPE UNIVERSITESI EGITIM FAKULTESI DERGISI-HACETTEPE UNIVERSITY JOURNAL OF EDUCATION, vol.31, no.3, pp.475-490, 2016 (Journal Indexed in ESCI) identifier identifier

Yükseköğretim kurumları web tabanlı uzaktan eğitim programlarında yaşanan sorunlar

Açıköğretim Uygulamaları ve Araştırmaları Dergisi, vol.1, no.3, pp.26-50, 2015 (National Refreed University Journal)

A study on the usability of a university registrar’s office website through the methods of authentic tasks and eye-tracking

TURKISH ONLINE JOURNAL OF EDUCATIONAL TECHNOLOGY, vol.12, no.2, pp.26-38, 2013 (Refereed Journals of Other Institutions)

Bir eğitsel oyun tasarımı modelinin geliştirilmesi

EĞİTİM TEKNOLOJİSİ KURAM VE UYGULAMA, vol.1, no.1, pp.41-61, 2011 (Other Refereed National Journals)

Bir bölüm web sitesinin otantik görevler ve göz izleme yöntemi aracılığıyla kullanılabilirlik değerlendirmesi

Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, vol.12, no.2, pp.147-173, 2011 (National Refreed University Journal)

Evaluation of computer games for learning about mathematical functions

i-manager's Journal of Educational Technology, vol.5, no.2, pp.64-72, 2008 (Refereed Journals of Other Institutions)

Evaluation of computer games for learning about mathematical functions. i-manager's Journal of Educational Technology

i-manager's Journal of Educational Technology, vol.5, no.2, pp.64-72, 2008 (Refereed Journals of Other Institutions)

Eğitsel bilgisayar oyunları ve bir örnek: Quest atlantis

HACETTEPE ÜNİVERSİTESİ EĞİTİM FAKÜLTESİ DERGİSİ, vol.30, pp.220-229, 2006 (International Refereed University Journal)

Refereed Congress / Symposium Publications in Proceedings

Video - Konferans Uygulamaları Kullanılabilirliğinin Değerlendirilmesi: Blackboard Collaborate Örneği

8. Uluslararası Öğretim Teknolojileri ve Öğretmen Eğitimi Sempozyumu’nda (ITTES 2021), Trabzon, Turkey, 17 November 2021

The evaluation of e-government web portal in Turkey through eye-tacking method

European Conference of Educational Research 2017, Copenhagen, Denmark, 21 August 2017

Analysis of educational processes in terms of socio-cultural features

4th International Conference of Ethnography and Education, Barcelona, Spain, 11 June 2017

Üç boyutlu sanal gerçeklik ortamları kullanılarak tasarlanan eğitsel içerikli etkinlikler üzerine öğrenci görüşleri

IVth International Eurasion Educational Research Congress, Denizli, Turkey, 11 May 2017, pp.1899-1900

Analysis of computer literacy education in terms of self-directed learning and cultural features

European Conference of Educational Research 2016, Dublin, Ireland, 22 August 2016, pp.1-3 Sustainable Development

Evaluating and improving an online occupational health and safety training program

European Conference of Educational Research 2016, Dublin, Ireland, 22 August 2016, pp.1-3

Using Mobile Eye Tracking Technique in Micro teaching Practices of Pre service Teachers

European Conference on Educational Research 2016, (ECER 2016), Dublin, Ireland, 22 - 26 August 2016

Eğitim teknolojilerinde yeni eğilimler: Sanal gerçeklik uygulamaları

10th International Computer Education and Instructional Technologies Symposium, Rize, Turkey, 16 May 2016, pp.547-555

EVALUATION OF THE USABILITY OF EDUCATIONAL WEB MEDIA: A CASE STUDY OF GROU.PS

4th International Conference of Education, Research and Innovation (ICERI), Madrid, Spain, 14 - 16 November 2011, pp.6738-6742 identifier

USABILITY TESTING OF DEPARTMENTAL WEB SITES: A CASE STUDY WITH AUTHENTIC USERS AND AUTHENTIC TASKS

3rd International Conference of Education, Research and Innovation (ICERI), Madrid, Spain, 15 - 17 November 2010, pp.345-353 identifier

Bilgi yönetimi için bir elektronik performans destek sistemi geliştirilmesi

9th International Educational Technology Conference (IETC), Turkey, 6 - 08 May 2009, pp.268-274

Fonksiyonlar konusunun oyun ortamında öğretilmesi

Matematik Etkinlikleri 2006 - 5. Matematik Sempozyumu, Turkey, 3 - 05 May 2006

Books & Book Chapters

Usability evaluation of the mobile application of centralized hospital appointment system (CHAS)

in: User Centric E-Government: Challenges and Opportunities, S. Saeed, T. Ramayah, & Z. Mahmood, Editor, Springer International Publishing, Cham, pp.231-248, 2018

“ÖĞRETİMDE TEKNOLOJİ KULLANIMI EĞİTİMİ”NİN UZAKTAN EĞİTİM YOLUYLA VERİLMESİ

in: Eğitim Teknolojileri Okumaları 2017, H. Ferhan Odabaşı, Buket Akkoyunlu, Aytekin İşman, Editor, Sakarya Üniversitesi, TOJET, Ankara, pp.489-507, 2017

Usability testing of a three-dimensional library orientation game

in: Games User Research: A Case Study Approach, M. A. Garcia-Ruiz, Editor, Crc Press, Boca Raton, Fl, pp.77-95, 2016

Multiple motivations framework

in: Affective and emotional aspects of human-computer interaction: Game-based and innovative learning approaches, M. Pivec, Editor, IOS Press , Amsterdam, pp.59-92, 2016

Web-based course design models

in: Handbook of Research on Engaging Digital Natives in Higher Education Settings, M. M. Pinheiro & D. Simões, Editor, Information Science Reference, Hershey, Pa, pp.374-395, 2016

Mikro-öğretimde mobil göz izlemenin kullanılması.

in: Eğitim Teknolojileri Okumaları 2016, A. İşman, H. F. Odabaşı, & B. Akkoyunlu , Editor, Pegem Akademi, Ankara, pp.383-392, 2016

The adaptation of a residential course to web-based environment for increasing productivity

in: Increasing Productivity and Efficiency in Online Teaching, P. Dickenson & J. J. Jaurez, Editor, Information Science Reference, Hershey, Pa, pp.43-63, 2016

Eğitim bilişim ağı (EBA) web portalı kullanılabilirliğinin göz izleme yöntemiyle değerlendirilmesi

in: Eğitim Teknolojileri Okumaları 2016, A. İşman, H. F. Odabaşı, & B. Akkoyunlu, Editor, Salmat Basım Yayın, Ankara, pp.273-297, 2016

Web tabanlı uzaktan eğitim programlarının yükseköğretim kurumlarında açılması süreci

in: Eğitim Teknolojileri Okumaları 2015, B. Akkoyunlu, A. İşman, & H. F. Odabaşı, Editor, Ayrıntı Basım Yayın, Ankara, pp.469-491, 2015

Tüketicileri (kullanıcıları) ve ürün kullanımlarını analiz etmek için göz izleme yönteminin kullanılması

in: Tüketici Yazıları (IV), M. Babaoğul, A. Şener, & E. B. Buğday, Editor, Eryılmaz Offset, Ankara, pp.217-234, 2014

Bilgisayar oyunları ve öğrenme

in: Öğretim teknolojilerinin temelleri: Teoriler, araştırmalar, eğilimler, K. Çağıltay & Y. Göktaş, Editor, Pegem Akademi, Ankara, pp.597-614, 2013

Yerleşik bir dersin web-tabanlı uzaktan eğitim için yeniden tasarımı

in: Türkiye'de e-öğrenme: Gelişmeler ve uygulamalar II, B.B. Demirci, G. Telli-Yamamoto, & U. Demiray, Editor, Anadolu Üniversitesi Yayınları, Eskişehir, pp.175-199, 2011

Dünya üzerine yayılmış çok-kullanıcılı çevrim-içi eğitsel bir bilgisayar oyununun teknik yapısı ve türkiye’de yaklaşımlar

in: Türkiye'de e-öğrenme: Gelişmeler ve uygulamalar, G. Telli-Yamamoto, U. Demiray, & M. Kesim, Editor, Cem Web Ofset, Ankara, pp.261-281, 2010

The quest atlantis project: A socially-responsive play space for learning

in: The educational design and use of simulation computer games, B. E. Shelton & D. A. Wiley, Editor, Sense Publishers, Rotterdam, pp.159-186, 2007