Video game playing among preschoolers: prevalence and home environment in three provinces from Turkey


YALÇIN S. S., Caylan N., Erat Nergiz M., Oflu A., Yildiz D., Tezol O., ...Daha Fazla

INTERNATIONAL JOURNAL OF ENVIRONMENTAL HEALTH RESEARCH, cilt.32, sa.10, ss.2233-2246, 2022 (SCI-Expanded) identifier identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 32 Sayı: 10
  • Basım Tarihi: 2022
  • Doi Numarası: 10.1080/09603123.2021.1950653
  • Dergi Adı: INTERNATIONAL JOURNAL OF ENVIRONMENTAL HEALTH RESEARCH
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Academic Search Premier, PASCAL, Aquatic Science & Fisheries Abstracts (ASFA), BIOSIS, CAB Abstracts, CINAHL, Educational research abstracts (ERA), EMBASE, Environment Index, Food Science & Technology Abstracts, Geobase, MEDLINE, Pollution Abstracts, Veterinary Science Database
  • Sayfa Sayıları: ss.2233-2246
  • Anahtar Kelimeler: Children, digital games, devices, media, parental rules, preschool, screen time, video game, SCREEN TIME, CHILDREN, MEDIA, ASSOCIATIONS, AGGRESSION, ADDICTION, BEHAVIOR, HABITS, HEALTH, RISK
  • Hacettepe Üniversitesi Adresli: Evet

Özet

We aimed to investigate the video game habits and their relationship with home environment in children 2-5 years in Turkey. A structured questionnaire about the child's demographic, screen, and video gaming characteristics was completed by parents in five health centers from three provinces. One-quarter of 1245 preschoolers were found to play video games. The prevalence of playing video games was higher in older age, male gender, low parental education, families with 3 or more children, having a game console, computers and tablets at home, child's screen time of more than 2 hours per day, child's non-compliance with the parental screen rules, and presence of someone else playing videogame at home. Of the parents, 54.5% did not know the name of the video game the child was playing. Parents should be counseled about supervising on their children's video game playing habits and selection of well-designed games with the right content.