Video game playing among preschoolers: prevalence and home environment in three provinces from Turkey
INTERNATIONAL JOURNAL OF ENVIRONMENTAL HEALTH RESEARCH, cilt.32, sa.10, ss.2233-2246, 2022 (SCI-Expanded, Scopus)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 32 Sayı: 10
- Basım Tarihi: 2022
- Doi Numarası: 10.1080/09603123.2021.1950653
- Dergi Adı: INTERNATIONAL JOURNAL OF ENVIRONMENTAL HEALTH RESEARCH
- Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Academic Search Premier, PASCAL, Aquatic Science & Fisheries Abstracts (ASFA), BIOSIS, CAB Abstracts, CINAHL, Educational research abstracts (ERA), EMBASE, Environment Index, Food Science & Technology Abstracts, Geobase, MEDLINE, Pollution Abstracts, Veterinary Science Database
- Sayfa Sayıları: ss.2233-2246
- Anahtar Kelimeler: Children, digital games, devices, media, parental rules, preschool, screen time, video game, SCREEN TIME, CHILDREN, MEDIA, ASSOCIATIONS, AGGRESSION, ADDICTION, BEHAVIOR, HABITS, HEALTH, RISK
- Hacettepe Üniversitesi Adresli: Evet
Özet
We aimed to investigate the video game habits and their relationship with home environment in children 2-5 years in Turkey. A structured questionnaire about the child's demographic, screen, and video gaming characteristics was completed by parents in five health centers from three provinces. One-quarter of 1245 preschoolers were found to play video games. The prevalence of playing video games was higher in older age, male gender, low parental education, families with 3 or more children, having a game console, computers and tablets at home, child's screen time of more than 2 hours per day, child's non-compliance with the parental screen rules, and presence of someone else playing videogame at home. Of the parents, 54.5% did not know the name of the video game the child was playing. Parents should be counseled about supervising on their children's video game playing habits and selection of well-designed games with the right content.