Interaction Design Reloaded: The New Unified Interaction Model


Urhan S., Yıldız B.

2nd International Conference on Science, Mathematics, Entrepreneurship and Technology Education, Bursa, Türkiye, 19 - 22 Kasım 2020, ss.462

  • Yayın Türü: Bildiri / Özet Bildiri
  • Basıldığı Şehir: Bursa
  • Basıldığı Ülke: Türkiye
  • Sayfa Sayıları: ss.462
  • Hacettepe Üniversitesi Adresli: Evet

Özet

Although interaction design first emerged and was defined in the 1980s, humankind has been in interaction with other people, nature, tools, and machines unconsciously for centuries since its existence. Contrary to popular belief, interaction design is not only used in the field of technology. In fact, it is present in all areas of communication, study, and life. Interaction does not occur only between a person and an object or a technological device. It arises spontaneously in bilateral relations as well, for example between individuals or communities. Education is one of the areas where interaction and its design are significant. First interaction studies on education focused on teacher, student, content and interface interactions, focusing mainly on distance education. It has been observed that they did not address the teaching-learning processes in face-to-face classroom environment. Ignoring the interaction in face-to-face education creates an important gap in the literature since face-to-face learning environments also represent a process of interaction whose effectiveness and efficiency should be determined. From this point of view, the purpose of this study is to propose a model which ensures that interaction is designed effectively in all learning environments. To this end, studies on interaction design in the literature were reviewed and the existing definitions, components and indicators were analyzed. It has been observed that the studies conducted so far have mostly focused on the online environments. However, since the interaction can occur in any learning environment, a model that can be used in traditional classroom settings is suggested. In this model, there are four basic interaction components, namely teacher, student, content and e