New generation console game technologies; Console game application supported with projection mapping


SOYLUÇİÇEK S.

5th World Conference on Design and Arts (WCDA), Skopje, Makedonya, 26 - 28 Mayıs 2016, cilt.3, ss.40-46 identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Cilt numarası: 3
  • Basıldığı Şehir: Skopje
  • Basıldığı Ülke: Makedonya
  • Sayfa Sayıları: ss.40-46
  • Hacettepe Üniversitesi Adresli: Evet

Özet

Up to now the relationship between console games and gamers has been restricted by limitations in screen size. The gradual enlargement of these sizes has accommodated for a technological boom in the development of game software programs, some of which have been hugely successful and had broad repercussions across both the gaming and technological landscape. In 2010, Microsoft and their Kinect team released an advertisement using projection mapping technique, which gave users an exciting preview of the future of game technology and provided inspiration for aspiring young game developers. With the help of new techniques, developers had the chance to produce artistically unique projects by creating a variety of different game experiences. Additionally, the enhancement of digital games, their interactive features, and the enlargement of the screens enabled users to experience a completely new level of immersion in their games.