Video game use among secondary school students and associated factors

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Oflu A., YALÇIN S. S.

ARCHIVOS ARGENTINOS DE PEDIATRIA, vol.117, no.6, 2019 (SCI-Expanded) identifier identifier identifier


Introduction: The rapid progress of technology and widespread use of internet has increased the frequency of video gaming among children. The objective was to determine the frequency and patterns of video game use and video game addiction (VGA) in secondary school students and the relationship with socio-demographic, familial and individual factors.