Video game use among secondary school students and associated factors


Creative Commons License

Oflu A., YALÇIN S. S.

ARCHIVOS ARGENTINOS DE PEDIATRIA, cilt.117, sa.6, 2019 (SCI-Expanded) identifier identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 117 Sayı: 6
  • Basım Tarihi: 2019
  • Doi Numarası: 10.5546/aap.2019.eng.e584
  • Dergi Adı: ARCHIVOS ARGENTINOS DE PEDIATRIA
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus
  • Hacettepe Üniversitesi Adresli: Evet

Özet

Introduction: The rapid progress of technology and widespread use of internet has increased the frequency of video gaming among children. The objective was to determine the frequency and patterns of video game use and video game addiction (VGA) in secondary school students and the relationship with socio-demographic, familial and individual factors.