Effects of virtual Reality-Based Training and aerobic training on gaming disorder, physical activity, physical fitness, and anxiety: A randomized, controlled trial


Maden C., Bayramlar K., Aricak O. T., VARDAR YAĞLI N.

MENTAL HEALTH AND PHYSICAL ACTIVITY, cilt.23, 2022 (SSCI) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 23
  • Basım Tarihi: 2022
  • Doi Numarası: 10.1016/j.mhpa.2022.100465
  • Dergi Adı: MENTAL HEALTH AND PHYSICAL ACTIVITY
  • Derginin Tarandığı İndeksler: Social Sciences Citation Index (SSCI), Scopus, EMBASE, Psycinfo
  • Anahtar Kelimeler: Gaming disorder, Exergame, Aerobic exercise, Physical activity, Physical fitness, Anxiety, ACTIVITY QUESTIONNAIRE, GAME ADDICTION, EXERCISE, RELIABILITY, VALIDITY, SPORT
  • Hacettepe Üniversitesi Adresli: Evet

Özet

Background and aim: The effects of physical activity and exercise on gaming disorder severity in individuals with gaming disorder are unknown. The present study aimed to address the empirical gap in the current literature by comparing the effects of virtual reality-based training (VRT) and aerobic training (AT) exercise programs on gaming disorder severity, physical activity, physical fitness, and anxiety versus control group.