F. M. BİNARK And G. BAYRAKTUTAN, "A Critical Interpretation of A New ‘Creative Industry’ in Turkey: Game Studios and the Production of Value Chain," In Computer Games and New Media Cultures A Handbook of Digital Games Studies , Heidelberg: Springer, 2012, pp.371-391.
BİNARK, F. M. And BAYRAKTUTAN, G. A Critical Interpretation of A New ‘Creative Industry’ in Turkey: Game Studios and the Production of Value Chain. 2012. In Computer Games and New Media Cultures A Handbook of Digital Games Studies , Springer, Heidelberg, 371-391.
BİNARK, F. M., & BAYRAKTUTAN, G., (2012). A Critical Interpretation of A New ‘Creative Industry’ in Turkey: Game Studios and the Production of Value Chain. Computer Games and New Media Cultures A Handbook of Digital Games Studies (pp.371-391), Heidelberg: Springer.
BİNARK, FERRUH, And GÜNSELİ BAYRAKTUTAN. "A Critical Interpretation of A New ‘Creative Industry’ in Turkey: Game Studios and the Production of Value Chain." In Computer Games and New Media Cultures A Handbook of Digital Games Studies , 371-391. Heidelberg: Springer, 2012
BİNARK, FERRUH M. And BAYRAKTUTAN, GÜNSELİ. "A Critical Interpretation of A New ‘Creative Industry’ in Turkey: Game Studios and the Production of Value Chain." Computer Games and New Media Cultures A Handbook of Digital Games Studies , Springer, 2012, pp.371-391.
BİNARK, F. M. And BAYRAKTUTAN, G. (2012) "A Critical Interpretation of A New ‘Creative Industry’ in Turkey: Game Studios and the Production of Value Chain", Computer Games and New Media Cultures A Handbook of Digital Games Studies . Heidelberg: Springer.
@bookchapter{bookchapter, author ={FERRUH MUTLU BİNARK And author ={GÜNSELİ BAYRAKTUTAN}, chaptertitle={A Critical Interpretation of A New ‘Creative Industry’ in Turkey: Game Studios and the Production of Value Chain}, booktitle={ Computer Games and New Media Cultures A Handbook of Digital Games Studies}, publisher={Springer}, city={Heidelberg},year={2012} }