Ö. BARUT Et Al. , "Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds," GRAPHICAL MODELS , vol.99, pp.31-45, 2018
BARUT, Ö. Et Al. 2018. Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds. GRAPHICAL MODELS , vol.99 , 31-45.
BARUT, Ö., HACIÖMEROĞLU, M., & SEZER, E., (2018). Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds. GRAPHICAL MODELS , vol.99, 31-45.
BARUT, ÖNER, MURAT HACIÖMEROĞLU, And EBRU SEZER. "Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds," GRAPHICAL MODELS , vol.99, 31-45, 2018
BARUT, ÖNER Et Al. "Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds." GRAPHICAL MODELS , vol.99, pp.31-45, 2018
BARUT, Ö. HACIÖMEROĞLU, M. And SEZER, E. (2018) . "Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds." GRAPHICAL MODELS , vol.99, pp.31-45.
@article{article, author={ÖNER BARUT Et Al. }, title={Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds}, journal={GRAPHICAL MODELS}, year=2018, pages={31-45} }