U. ÇELİKCAN Et Al. , "Deep into visual saliency for immersive VR environments rendered in real-time," COMPUTERS & GRAPHICS-UK , vol.88, pp.70-82, 2020
ÇELİKCAN, U. Et Al. 2020. Deep into visual saliency for immersive VR environments rendered in real-time. COMPUTERS & GRAPHICS-UK , vol.88 , 70-82.
ÇELİKCAN, U., AŞKIN, M., Albayrak, D., & ÇAPIN, T. K., (2020). Deep into visual saliency for immersive VR environments rendered in real-time. COMPUTERS & GRAPHICS-UK , vol.88, 70-82.
ÇELİKCAN, UFUK Et Al. "Deep into visual saliency for immersive VR environments rendered in real-time," COMPUTERS & GRAPHICS-UK , vol.88, 70-82, 2020
ÇELİKCAN, UFUK Et Al. "Deep into visual saliency for immersive VR environments rendered in real-time." COMPUTERS & GRAPHICS-UK , vol.88, pp.70-82, 2020
ÇELİKCAN, U. Et Al. (2020) . "Deep into visual saliency for immersive VR environments rendered in real-time." COMPUTERS & GRAPHICS-UK , vol.88, pp.70-82.
@article{article, author={UFUK ÇELİKCAN Et Al. }, title={Deep into visual saliency for immersive VR environments rendered in real-time}, journal={COMPUTERS & GRAPHICS-UK}, year=2020, pages={70-82} }